itsyCMS
itsyCMS - A minimalist PHP driven content management system.
[ Go To itsyCMS Website ]
Break From Reality Games - I am working with Break From Reality to update and maintain their web presence.
[ Go To Break From Reality Games Website ] [ GripMat Kickstarter Pledge Calculator ]
CrossFit Trilogy - Web design for CrossFit Trilogy.
[ Go To Crossfit Trilogy Website ]
PAX Map - A standalone web app that integrates HTML, CSS and JavaScript (unified in a single file) to present a searchable mobile navigation tool that helps PAX attendees to find booths in the PAX Exhibition Hall. Derives its source data from a Google Docs Spreadsheet which is converted to JSON format by PHP, while search and UX capability is handled by JavaScript, allowing the whole page to be cached for use on an offline mobile device.
[ Look At The PAX Prime 2013 Map ]
USS Protector - I designed and developed a Star Trek fan page for a devoted group of trekkers. Its responsive design was created using HTML5, CSS3 and JavaScript and is heavily influenced by the Star Trek LCARS design pilosophy.
[ Check Out The Site ]
listackr - I am developing a web application that allows users to create wishlists based on a collection of web pages.
[ Go To Alpha Site ]
Choozle - I worked with Choozle to update their image selection bookmark tool. The tool was re-styled to fit with the site. The logic was updated to allow simultaneous selection of multiple images while removing obsolete code. The applet was then tested against all current major browser implimentations and completely documented.
Red Frontier - A Massive Multiplayer Online Game developed on the eGenesis game platform. Beta testing is currently available by invite only. If you have recieved an invite you can download the client here. Screenshots: Login, Account Creation, Terrain.
On the Rainslick Precipice of Darkness 4 - I am pleased once again to work with Zeboyd Games and Penny Arcade as a PC platform tester on this soon-to-be-released game.
Star Command - I worked briefly with the very talented independent developers at Star Command to help them define their project. While working with them I designed and tested the tutorial levels, helped to write the specification for level definitions, and sequenced the game story.
On the Rainslick Precipice of Darkness 3 - Once in a while you get to playtest a game that you love made by people you respect. This is that game. This game earned me my first credit on MobyGames.
Cthulhu Saves the World - I was a mobile platform tester for this game which turns the title character from the H.P. Lovecraft stories on his head.
T3 - This tic tac toe game is the first in what I plan to be a series of simple games. Currently the program displays the game grid, tracks and displays an O or an X when left-clicked, and detects and notifies the player of wins or stalemates. To do's include: Coin flip to find starting player, Restart/Quit on win or stalemate, AI player support.
A Tale in the Desert - An Egyptian themed Massive Multiplayer Online Game which features a zero-combat environment. Players work together to solve puzzles and complete challeneges. This game is broken up in to Tales, where the world starts over and new features are added for each new tale. I have a long history with this game, having started in Tale I as a player, worked through Tale II as a Game Master, spent Tale III as the defacto Community Manager and then in Tale IV took on a role as a developer. I have since moved on to creating my own game, but I still have strong ties to the community that grew up around this game.
Convention Challenge! - Based on a tweet, I made a rapid prototype of a card game designed to help people socialize at large gatherings.
Wireframe Viewer - An extension of a project developed for a programming class. This program reads specified data file (several examples included in the archive) and then calculates and displays the wireframe. You can rotate the wireframe around using the keypad (Up / Down / Left / Right / Home / End / PgUp / PgDn) and you can close the program by pressing the escape key.
Solar Orbit Simulator - Inspired by two programming class projects, this rudimentary solar orbit simulators calculates gravity nodes based on the positions of the planets.
STEM Physics Demo - This simple ball-throwing physics demo was developed as part an iteration of an idea for the STEM Video Game challenge.
©2023 Dan Miles (dmiles@geekatlarge.net) - All rights reserved.